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By Albert Uderzo René Goscinny

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However, when planning your animation it can be helpful to try and work with motion and timing separately. It is a common practice, for example, to set up key poses and set timing for them afterward. Others like to nail down the timing first and animate the motion afterward. U N IF OR M MOTION TIMIN G Linear motion refers to motion in a straight line, always in the same direction. An object moving with linear motion might speed up or slow down as it follows a linear path. A heavy ball rolling on a table or incline is an example of linear motion.

In this way, linear motion is the default state of all moving objects in the universe. When considering how objects in your animation will move, you can consider that linear motion is what the object will do unless something makes it do something else. This consideration will help you visualize motion and timing due to forces such as changed timing due to gravity, or circular motion due to forces acting on the object. Circular Motion In life, objects and people never move in a perfectly straight line.

If both cars drive with the same turning radius but one goes faster than the other, the faster car is under a greater centripetal force. If both cars move at the same speed but one is heavier than the other, the heavier car will be under a greater centripetal force. C om p a r i n g C e n t rip eta l Fo rces Suppose two similar cars are traveling at different speeds on different-sized tracks. Which one is under more centripetal force? With the formula for centripetal force, you can predict which of two cars will experience the most of this force.

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