Download Copyright Law in the Digital Society: The Challenges of by Tanya Aplin PDF

By Tanya Aplin

Multimedia know-how is a key element of the electronic society. This e-book comprehensively examines the level to which copyright and database correct safeguard multimedia works. It does so from the point of view of united kingdom legislation, yet with due cognizance being paid to european legislation, foreign treaties and comparative advancements in different jurisdictions, resembling Australia and the U.S. The significant argument of the ebook is that the copyright and database correct regimes are, for the main half, versatile adequate to satisfy the demanding situations offered by means of multimedia. for that reason, it's neither worthy nor fascinating to introduce separate copyright security or particular safety for multimedia works. this crucial and unique new paintings could be crucial studying for any attorney engaged in advising on highbrow estate issues when it comes to the recent media industries, and students and scholars operating in highbrow estate and desktop legislation.

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5 As far as commercial enterprises go, Pardo explains that: ‘[multimedia is] used to describe the commercial enterprises 1 S Heath, Multimedia and Communications Technology, 2nd edn (Focal Press, Oxford, 1999) 1. F Fluckiger, Understanding Networked Multimedia: Applications and Technology (Prentice Hall, London, 1995) 3. ’ [1993] 8 EIPR 284. 4 JR Pardo, Copyright and Multimedia (Kluwer, The Hague, 2003) 5. 5 See generally J Tranter, Linux Multimedia Guide (O’Reilly, Sebastopol, CA, 1996). ’7 Finally, multimedia applications or products are works which are a digitised combination of diverse media with which a user can interact.

Above. Stamatoudi (2002) p 21. (Emphasis original). (B) Aplin Ch1 8/4/05 12 10:22 AM Page 12 Understanding Multimedia multimedia and conventional media. She describes interactivity as occurring when: Computer technology allows the user to interact with the information contained in a multimedia work by selecting the pathways that will eventually lead him to the bits of information that will serve his particular needs. ’62 In other words: the user must be provided with the ability to morph (digitally blur and alter images beyond recognition) and sample (sample and blur any kind of works to an unlimited degree).

21 Eg, see Monaco (2000) p 535. 22 Cf Cotton and Oliver (1994) p 121, who argue that interactive multimedia primarily embraces CD-Rom or videodisc based programmes, ie, tangible forms of multimedia. 23 Fluckiger (1995) p 9. 24 Fluckiger (1995) p 10. 25 Botto (1999) p 221; Chapman and Chapman (2000) pp 6–7. 26 Chapman and Chapman (2000) p 7. 27 Chapman and Chapman (2000) pp 6–7. 19 (B) Aplin Ch1 8/4/05 10:22 AM Page 5 Technical View 5 means that potentially a vast array of applications could qualify as multimedia, including interactive cable TV, websites, video games, databases, and stand-alone booths.

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