Download Drawing in the Digital Age: An Observational Method for by Wei Xu PDF

By Wei Xu

An exceptional beginning for making improvements to your drawing skills

Teaching a brand new observational approach in line with math and special effects rules, this booklet deals an cutting edge method that indicates you the way to take advantage of each side of your mind to make drawing more straightforward and extra actual. writer Wei Xu, PhD, walks you thru his approach, which is composed of clinical theories and rules to carry real-world suggestions that may increase your drawing abilities. Xu's pioneering process bargains a superior beginning for either conventional and CG artists.

Encourages you to exploit each side of your mind for drawing with the top potency possible
Introduces an cutting edge process invented by way of the writer for making improvements to your drawing skills

If you're desirous to how to draw, then this ebook is a needs to learn.

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Additional resources for Drawing in the Digital Age: An Observational Method for Artists and Animators

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I present this topic for two reasons: besides examining the usefulness of these methods in improving your drawing ability, you should know the real pros and cons of each in case you’re using any of the methods discussed. Examining Existing Drawing Methods There are a number of popular drawing methods; some are math-driven, while some others use very little (if any) math at all. ” Examining Existing Drawing Methods ■ 23 Perspective Drawing and Its Variations In the previous section, I briefly mentioned the perspective theory as an application of math as well as the basic concepts involved.

Typically, we express a target problem in a hierarchical structure so that we can access the lowest level first and gradually add details to achieve higher quality. Progressive refinement is highly desirable on the Web, where users want to view large images instantly. Instead of requiring the user to wait a long time to view a high-quality image, a computer can display a lower-quality image first and then refine it continuously as the user is browsing. This is also done via progressive JPGs when processing large images.

Instead, their extensions merge at some vanishing point on the horizon line. There are three commonly used perspective-drawing styles, depending on the number of vanishing points that are used, or equivalently, the way that an object is oriented with respect to the viewpoint. These perspective styles are as follows: • One-point perspective • Two-point perspective • Three-point perspective In-depth coverage of these styles is beyond the scope of this book. If you wish to learn further details, study the popular literature readily available.

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