Download Getting a Job in CG: Real Advice from Reel People by Sean Wagstaff PDF

By Sean Wagstaff

Here's the definitive, insider's advisor to touchdown that first severe task or upgrading your present task within the 3D/Effects undefined. This Maya Press identify, a joint publishing attempt among Sybex and Alias, deals useful, candid occupation suggestions from the leaders. It starts by way of introducing the myriad activity probabilities and resume development ideas. Interviews with famous and educational insiders, task recruiters, and employers show the instruments, talents, and data they appear for whilst identifying who will get a shot. This functional advisor advises you on easy methods to produce a superb demo reel. you furthermore may study the place to satisfy the fitting humans and the way to ace the activity interview. The CD contains samples of reels that landed jobs besides professional research of what made the variation.

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Extra resources for Getting a Job in CG: Real Advice from Reel People

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Lighting artists are often for­ mer students of photography or stage lighting, and they have a keen sense of color and contrast and know how to use lights for dramatic and artistic effect. Frequently in film work, the task of the lighting artist is to match the lighting in CG scenes to that in live footage, so that the CG elements blend seamlessly into the live plates. Current standards of lighting in film work call for the use of advanced lighting and ren­ dering methods such as global illumination, radiosity, ambient occlusion, and high dynamic range image (HDRI) rendering.

Principal Duties and Responsibilities: Provides administrative and backup support to the production team including typing memos, documents, and schedules and photocopying and filing tasks. Inputs storyboard information into the computer including shot description and element breakdown. Prepares, maintains, and distributes storyboards to the appropriate personnel. 3d job descriptions Assists with day-to-day activities, including the distribution of various reports, entering Daily Report notes, and organizing dailies.

Modeling requires the ability to visualize 3D space and to translate forms into wireframe objects; texture mapping requires an eye for surface detail and color and good painting skills; and character animation requires a keen sense of timing and weight—the ability to breath life into something. What’s different in games is the requirement to do more with less. Models have to be built with sparing geometric detail because every polygon counts; textures are tiny by comparison and are forced to do ■ 7 8 ■ chapter 1: What 3D Job is Right For You?

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