By Michele Bousquet
"Achieving plausible movement in animation calls for an knowing of physics that the majority folks neglected out on in artwork tuition. even if animators frequently holiday the legislation of physics for comedic or dramatic influence, you want to recognize which legislation you are breaking in an effort to make it paintings. And whereas huge studios may be able to spend loads of money and time checking out diversified methods or hiring a physics advisor, smaller studios and self sustaining animators don't have any such luxurious. This e-book takes the secret out of physics projects like personality movement, gentle and shadow placement, explosions, ocean flow, and outer area scenes, making it effortless to use real looking physics for your paintings. Uniting idea and perform, writer Michele Bousquet teaches animators find out how to speedily and successfully create scientifically actual scenes and attach challenge spots, and the way and whilst to wreck the legislation of physics. excellent for every little thing from classical 2nd animation to complicated CG lighting tricks, this ebook presents animators with options which are basic, fast, and powerful"-- Read more...
summary: "Achieving plausible movement in animation calls for an figuring out of physics that almost all people overlooked out on in artwork institution. even though animators usually holiday the legislation of physics for comedic or dramatic influence, you must recognize which legislation you are breaking with a purpose to make it paintings. And whereas huge studios could possibly spend loads of time and cash checking out various techniques or hiring a physics advisor, smaller studios and self reliant animators don't have any such luxurious. This publication takes the secret out of physics projects like personality movement, gentle and shadow placement, explosions, ocean stream, and outer area scenes, making it effortless to use sensible physics for your paintings. Uniting idea and perform, writer Michele Bousquet teaches animators how you can speedily and successfully create scientifically exact scenes and attach challenge spots, and the way and while to damage the legislation of physics. perfect for every thing from classical second animation to complicated CG lighting tricks, this ebook presents animators with options which are easy, fast, and robust"
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Additional info for Physics for animators
However, when planning your animation it can be helpful to try and work with motion and timing separately. It is a common practice, for example, to set up key poses and set timing for them afterward. Others like to nail down the timing first and animate the motion afterward. U N IF OR M MOTION TIMIN G Linear motion refers to motion in a straight line, always in the same direction. An object moving with linear motion might speed up or slow down as it follows a linear path. A heavy ball rolling on a table or incline is an example of linear motion.
In this way, linear motion is the default state of all moving objects in the universe. When considering how objects in your animation will move, you can consider that linear motion is what the object will do unless something makes it do something else. This consideration will help you visualize motion and timing due to forces such as changed timing due to gravity, or circular motion due to forces acting on the object. Circular Motion In life, objects and people never move in a perfectly straight line.
If both cars drive with the same turning radius but one goes faster than the other, the faster car is under a greater centripetal force. If both cars move at the same speed but one is heavier than the other, the heavier car will be under a greater centripetal force. C om p a r i n g C e n t rip eta l Fo rces Suppose two similar cars are traveling at different speeds on different-sized tracks. Which one is under more centripetal force? With the formula for centripetal force, you can predict which of two cars will experience the most of this force.